

The track is fairly narrow, possibly the most narrow track in the game.

There are a few waterfalls that pour onto the racetrack, and while they are arguably not obstacles the spray of the water can briefly block your vision. Another notable part is the huge pitfall that happens midway through the race. One notable part of Zvil Raceway is the trio of swaying tracks that occur early in the race. Zvil Raceway: This race appears to take place in a mountainous region.

There are fortunately no obstacles on this racecourse. Several parts of the track are in segments where the vehicles race off part of the road, sail through the air and land on a distant piece of the road further down. Chuoku City: This race winds through various buildings in a sprawling metropolis.Near the end of the race is a place where shipyard containers are carried across the racetrack, creating a fairly hazardous obstacle if a vehicle hits one of them.
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There is a part of the track that rotates a full 180 degrees. Mueller Pacific: This racecourse takes place above a body of water, with a small portion of it taking place underwater via a glass tunnel.Phase changing is not only necessary for using the speed boosts but also the jumps that allow you to avoid the large snow pits in the race course. There are lots of slippery ice patches on the racetrack, as well as a few icicles that vehicles may crash into. Alpine Trust: This race occurs during a snowstorm in a mountainous region.There is also a nearby tornado and a few monstrous sandworms that leap over the racetrack. There is one early obstacle in the form of slowly spinning fans in a halfpipe/tunnel. It has several twists and turns, and a few parts of the track where the road is broken into sections. Despite it being an introductory course, it is elaborate in its visual presentation. Scorpio Circuit: The first race available in the game.A technological advance from the FAST Racing League races, is that these orbs are no longer required to shift the energy field's polarity, doing it at will even with an empty boost bar. Given this, across every track exists energy strips that, if match the color of the ship, will give you a boost, but if it is the opposite color, it will slow down the vehicle.Īlso, there are several energy orbs scattered across the racetracks that serve to refill the boost bar, which gives you additional thrust besides the energy strips. Phase shifting, a unique mechanic of the FAST Racing vehicles, consists on reversing the energy field's polarity of the machine.
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Set sometime after the year 2112, and after the success of the anti-gravity, phase-shifting races hosted by the FAST Racing League, FAST Racing NEO makes a triumphant return of the high speed vehicles designed to zip through several locations across the galaxy.
